Tori, Lightweight Render Pipeline

Boom Fighters – Lightweight render Pipeline

As we are warming up to integrate all the new musical mechanics that we have on our sketchbooks, we updated Boom Fighters to the latest Unity version 2018.2.6!

All of that rendering tools are so tempting 🙂 We couldn’t help but start testing the new shader graph editor and the Lightweight Render Pipeline. The results are amazing! we could recreate our flat color shader for the characters and we could give a more realistic (dramatic) look to the environment. It still runs at 60 fps in Macbooks, so we are good!

We are heading to the look that we are looking for, something close to Mario Kart Deluxe (Switch).

Image result for mario kart switch screenshots

Expect a lot of new mechanics soon!

Documentary of the GTR Final in Melbourne

On our travel to Melbourne for the final of GTR, I met Oscar Ascencio from No Problemo. He works on the creation of documentaries and I had the opportunity to talk to him about what we are doing at Cocodrilo Dog. He was interested in the story, so he offered to create a short documentary about my travel to the city. Recently he contacted me again to show what he have done with the footages captured and this is the result:

At Cocodrilo, we have always thought that it would be great to create a documentary about the company. There are thousands of stories to tell that may be interesting for some people. Maybe someday we’ll create it on a bigger scale, but for now we are happy to see this piece 🙂 Thanks Oscar!